The Zigfu guys asked me if I could get the kinect facetracking working as a native plugin and not piped in over sockets.
A quick prototype of some gesture based mechanics.
A mobile game that we never finished.
Often times throughout the course of developing a game you end up building some components that need to take in some data through some sort of a configuration file. This could be some parameters for your procedural [...]
Here is a little teaser screenshot. Full update with instructions coming soon. Update Sorry I took forever and never quite finished this. Fortunately Frédéric Vauchelles finished this work and you can find it [...]
This is my Unity plugin for Doxygen. It allows you to generate documentation for all your C# scripts from within the Unity editor very easily. Check out the video, it pretty much explains it all. You can download it here.
This video details all my plugins for using Sublime Text 2 with Unity. How to install them (through sublime text’s package control system), how to use them, and what they do. If you downloaded versions of [...]
This is a little tech demo for a gesture based tablet tower defense game that a friend of mine and I build and showed around at E3 2011. I couldn’t finding any funding for it and my friend got hired away by a [...]
Before After Get the Source