Project I was the Lead dev on at Helios Interactive as a activation at the US Open 2013 for Emerits.

I was really board so I made a little card matching thing.

Just Playing with Dx11 particles.

Here is screen shot of a Scene management tool I build for an unnamed facebook game

A little test of how might one get good looking hair in unity.

Just having fun with particles and trail renderers.

This effect used to be all the rage in flash days. I wanted to see if I could do it in Unity.

The Zigfu guys asked me if I could get the kinect facetracking working as a native plugin and not piped in over sockets.

A quick prototype of some gesture based mechanics.

A mobile game that we never finished.