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Call Unity’s mono complier from within Sublime Text

9 Comments

  • Eli Yukelzon
    March 27, 2012 at 7:37 am

    This looks very tasty for us SublimeText addicts.
    Would be really cool to see how you pulled it off.

  • chchwy
    April 8, 2012 at 7:16 pm

    AWESOME!! I can’t wait to see that….

  • Robert Stehwien
    May 26, 2012 at 10:29 pm

    Exciting. I’ve been trying to get Sublime doing code completion and compiling for normal and unity monodevelop projects today. Haven’t quite figured out the build file_regex yet. So I’m looking forward to yours

    {
    “cmd”: [“mdtool”, “build”, “-f”, “$file”],
    “file_regex”: “^ *$file”,
    “selector”: “source.monodevelop”
    }

  • Robert Stehwien
    May 27, 2012 at 6:15 pm

    Still looking forward to your sublime package. But I managed to get MonoDevelop packages working… except I really want the working directory to go to the root of my project so I can build from .cs files rather than having to go to the top level .sln.

    {
    “working_dir”: “${folders.path}”,
    “cmd”: [“mdtool”, “build”, “-t:Build”],
    “file_regex”: “^\\s*(.*\\.cs)\\(([0-9]*)\\,([0-9]*)\\)\\:\\s*(.*)$”,
    “selector”: “source.monodevelop, source.cs”
    }

    Created repo on github https://github.com/rstehwien/Sublime-MonoDevelop

  • Daniele
    May 29, 2012 at 3:59 pm

    Magnificent! Please enlighten us about how you did it – and thanks!

  • Shad
    July 13, 2012 at 2:55 pm

    I’m so excited about this I could explode!

  • Liszto
    August 13, 2012 at 12:01 pm

    Hi,
    this compiler is already available or not ? 😀

    Anyway it’s very impressive and I’m so excited to test it !

  • Phoenix Perry
    October 16, 2012 at 5:06 pm

    Seriously, thanks man – I love coding in sublime. You made life so much easier.
    Now, gimme you tease, it’s been months! 🙂

  • Jeff
    October 27, 2012 at 12:38 am

    I would really like to use this, please update this post!

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