Unity Pro Tip: Use custom made assets as configuration files
Often times throughout the course of developing a game you end up building some components that need to take in some data through some sort of a configuration file. This could be some parameters for your procedural level generation system, maybe a gesture set for...
Call Unity’s mono complier from within Sublime Text
Here is a little teaser screenshot. Full update with instructions coming soon. Update Sorry I took forever and never quite finished this. Fortunately Frédéric Vauchelles finished this work and you can find it on his blog: Sublime Text 2 package for Unity3d builds or on his GitHub....
Unity Automatic Documentation Generation (An Editor Plugin)
This is my Unity plugin for Doxygen. It allows you to generate documentation for all your C# scripts from within the Unity editor very easily. Check out the video, it pretty much explains it all. You can download it here. ...
Using Sublime Text 2 with Unity3D
This video details all my plugins for using Sublime Text 2 with Unity. How to install them (through sublime text's package control system), how to use them, and what they do. If you downloaded versions of these plugins from any of my older blog posts...
Cleaning up the Visual iTweenPath editor
Before After Get the Source ...