Shattered Might Character Manager
February 26, 2017
Here you see our character sheet editor; Another case of bringing a ton of separate components and scripts together in a single convenient place to edit. It had a whole inheritance system, so a designer could bump the health, or whatever, in a base enemy type and have those changes cascade into anything that inherits from it. The system also had some really nice run time visual feedback tie ins to our utility based AI system.
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